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Any crime worth solving can be done in a night gown.
The problem is that despite the developer’s best efforts to reward the player with crazier level designs, wilder power-ups and twists in the storyline, it’s often a matter of diminishing returns from the moment they understand how the game is played. The gameplay mechanic becomes a fixed thing, unchanging and implemented in exactly the same ways over and over. Instead of supporting the narrative, repetitive gameplay often undermines it by erasing the distinctions between one level and the next. — http://www.escapistmagazine.com/articles/view/issues/issue_176/5486-To-Do-Finish-Any-Game
Sad is happy for deep people. — Sally Sparrow (Doctor Who, Blink)
You recently judged “Iron Chef America,” what was that experience like?
It was like becoming a video game character but a lot more filling.
— Michael Nagrant interviewing Louisa ChuI can answer it with three letters: N-B-C. Very, very good writing team. Very, very good cast. The network fucked it up because they intervened endlessly. If you really want a job to work, don’t get Jeff Zucker’s team to come help you because they’re not funny … I think I’m entitled to say that because I think the way in which NBC slagged off the creative team on American “Coupling” after its failure was disgraceful and traitorous. So I enjoy slagging them off. That’s the end of my career in L.A. I’ll be leaving shortly. — Steven Moffat on the failed American version of Coupling
If a comic book is presumed to be “art,” then can’t we also presume that it is made up of qualities inherent to its chosen form, qualities that, by definition, defy verbal description? Isn’t it pompous to presume to quantify in words something that is intrinsically beyond the range of words?? — Detective Ames to Harry Naybors (Comic Book Critic) in Daniel Clowes’ Eightball #22.
Played Wii bowling with Tom Bodett in a hotel bar. Life gets no better. —
Peter Segal via Twitter
(Part of Gaming Quotes in Unexpected Places)